SALOME is a free CAE/FEA software that provides a generic platform for Pre and Post-Processing for numerical simulation. It is based on an open and flexible architecture made of reusable components available as free software. 3d car design software free download. It is open-source (LGPL), and you can download both the sourcecode and the executables from this site.
This is now a thread where I post development updates. Fweeee.- Davoonline Spore Mods Dark Injection
- Davoonline Spore Mods Dark Injection
- How To Download Mods For Spore
- Spore Mods Dark Injection Download Youtube Videos
Davoonline Spore Mods Dark Injection
You require GA for most mods, including Dark Injection. ∞☣INFINITY☣∞ May 12, 2018 @ 2:17pm is there a way to get this WITHOUT galactic adventures?! + I did this for normal spore and not a single freaking thing changed! Yes, Dark Injection works on Origin. Steam Spore is the one that it doesn't work on Bot Parts normally only works with disk Spore, but I've made a version that works on Origin Spore: [LINK REMOVED BY POST AUTHOR DUE TO LEGAL CONCERNS]. I mostly looked for the actual download. His youtube channel is the best bet to see what the game looks like (until he takes that down too) A really awesome mod, that was a real shame having it be completely removed from nearly everywhere. Its the only reason I got so into Spore to begin with.
Davoonline Spore Mods Dark Injection
Old OP:
How To Download Mods For Spore
Spore Mods Dark Injection Download Youtube Videos
The Dark Injection 9.r open beta HAS BEGUN!!
----------------------------------------------------------------------
Hello, and welcome to the next phase of the Dark Injection. Here, you will find new experiences, parts, and other things beyond your wildest dreams.
A small fragment of this mod is available on the main Dark Injection thread, and the whole package will be entering open beta soon. If you have any 'help' questions, please look at the FAQ, and ask for help only if your question is not answered there, if the answer provided does not work, or if you are unable to execute the answer provided. If you have any non-'help' questions, the FAQ may or may not answer them. If you are not satisfied with the answer provided, feel free to ask for more information, and (if at all possible) I will be happy to answer. I am aware that occasionally you may miss a point while reading the FAQ, and in the event that you do, don't worry. Everyone makes mistakes. I'll just point you to the answer in the FAQ, and then we'll be fine, unless you want more information, in which case I'd be happy to clarify if possible, as previously stated. If you want to help with the update, or you'd like to suggest a feature or report a bug, please do so on this thread.
My old, partially outdated rant on why this update is happening:
[spoiler]Well, for the longest time, I've been waiting for the next DI update, for more textures to be fixed, for..ANY NEWS AT ALL. Nothing. For almost a YEAR. I don't know what's up, but I eventually became so BOREDwaiting, that I decided to stop passively waiting and take action. Yes, that's right, I, rob55rod, am making the next Dark Injection update. This update is DAVO-CERTIFIED as of September 26th, 2014. This update will probably not contain many new features, but it will contain new parts, featuring unused textures I've found in Darkspore's files, and other stuff inspired by early concept art for Darkspore. Also, the part organization will be fine-tuned here and there. No release yet, though.[/ spoiler]
Old news:
[spoiler]THE 'YOU GET TO TRY SOME STUFF' UPDATE HAS ARRIVED:
THE MINI-RELEASE IS OUT!! Requires DI 9 or earlier. Get it here:DOWNLOAD
EDIT: Forgot to credit Camßεn for the idea behind this mini-release. Woops
A 'YOU GET TO TRY SOME STUFF' UPDATE:
There will be a small mini-release very soon, as soon as my computer is up and running again.
A 'NEW STUFF' UPDATE:
The only unused model I've found in Darkspore's files.
Beta Skar's weapons!
Gravity Mage's head and Binary Star Shaman's Staff!
Full credit to Camßεn for this idea, I just went and spent around three hours making it happen xD
I finally fixed the Adjustable Guard and Obsidian Deflector, which have been broken for as long as I can remember, possibly since the beginning!
I don't know why, but these took me 15 Hours to create. Regardless, there you have it: Beta Zrin's Right Shoulder Pad thingy!
ANOTHER DEVELOPMENT UPDATE:
After 3 years of absence, the stretchable bones from v3 make their triumphant return. See for yourself:
A DEVELOPMENT UPDATE:
I think I've fixed the camera bugs, but I'll need a few Steam users to test the fix and help me confirm that. Also, the new UI I've been working on is coming along! Here, have some screenshots:
But for those of you who like Davo's UI, that will be an option too!
YET ANOTHER UPDATE:
This is now a loose collaboration. Davo's back on the project!
ANOTHER UPDATE:
There's a FAQ now: http://www.davoonline.com/phpBB3/viewtopic.php?f=26&t=5328
UPDATE (disregard this, only present for sake of completeness):
Would you like to help make this update happen? Do you want to see a release faster? WELL NOW YOU CAN!!! Here's how:
If you don't know a thing about modding and don't own Darkspore but want to help speed up the process even so:
There is a way you can do that! You might not think so, but one of the hardest parts of this is locating the parts that need fixing in the first place! You can help with this, by..well, slapping parts on a creature, and PMing me a list of the ones that have broken textures (e.g. muddy colouring, peculiar layer mapping, etc), either by part name, or prop.xml name. For clearest view of the layer mapping, I recommend the following colours: Base = Bright Yellow, Coat = Bright Red, Detail = Royal Blue .
If you don't know a thing about modding but own Darkspore and want to help speed up the process even so:
If you have unlocked a large number of Biogenetic heroes and you have apocalypse weapons for those heroes, you can help by providing screenshots of those heroes with those weapons equipped.
INITIAL SCREENIES:
[/ spoiler]
----------------------------------------------------------------------
Hello, and welcome to the next phase of the Dark Injection. Here, you will find new experiences, parts, and other things beyond your wildest dreams.
A small fragment of this mod is available on the main Dark Injection thread, and the whole package will be entering open beta soon. If you have any 'help' questions, please look at the FAQ, and ask for help only if your question is not answered there, if the answer provided does not work, or if you are unable to execute the answer provided. If you have any non-'help' questions, the FAQ may or may not answer them. If you are not satisfied with the answer provided, feel free to ask for more information, and (if at all possible) I will be happy to answer. I am aware that occasionally you may miss a point while reading the FAQ, and in the event that you do, don't worry. Everyone makes mistakes. I'll just point you to the answer in the FAQ, and then we'll be fine, unless you want more information, in which case I'd be happy to clarify if possible, as previously stated. If you want to help with the update, or you'd like to suggest a feature or report a bug, please do so on this thread.
My old, partially outdated rant on why this update is happening:
[spoiler]Well, for the longest time, I've been waiting for the next DI update, for more textures to be fixed, for..ANY NEWS AT ALL. Nothing. For almost a YEAR. I don't know what's up, but I eventually became so BOREDwaiting, that I decided to stop passively waiting and take action. Yes, that's right, I, rob55rod, am making the next Dark Injection update. This update is DAVO-CERTIFIED as of September 26th, 2014. This update will probably not contain many new features, but it will contain new parts, featuring unused textures I've found in Darkspore's files, and other stuff inspired by early concept art for Darkspore. Also, the part organization will be fine-tuned here and there. No release yet, though.[/ spoiler]
Old news:
[spoiler]THE 'YOU GET TO TRY SOME STUFF' UPDATE HAS ARRIVED:
THE MINI-RELEASE IS OUT!! Requires DI 9 or earlier. Get it here:DOWNLOAD
EDIT: Forgot to credit Camßεn for the idea behind this mini-release. Woops
A 'YOU GET TO TRY SOME STUFF' UPDATE:
There will be a small mini-release very soon, as soon as my computer is up and running again.
A 'NEW STUFF' UPDATE:
The only unused model I've found in Darkspore's files.
Beta Skar's weapons!
Gravity Mage's head and Binary Star Shaman's Staff!
Full credit to Camßεn for this idea, I just went and spent around three hours making it happen xD
I finally fixed the Adjustable Guard and Obsidian Deflector, which have been broken for as long as I can remember, possibly since the beginning!
I don't know why, but these took me 15 Hours to create. Regardless, there you have it: Beta Zrin's Right Shoulder Pad thingy!
ANOTHER DEVELOPMENT UPDATE:
After 3 years of absence, the stretchable bones from v3 make their triumphant return. See for yourself:
A DEVELOPMENT UPDATE:
I think I've fixed the camera bugs, but I'll need a few Steam users to test the fix and help me confirm that. Also, the new UI I've been working on is coming along! Here, have some screenshots:
But for those of you who like Davo's UI, that will be an option too!
YET ANOTHER UPDATE:
This is now a loose collaboration. Davo's back on the project!
ANOTHER UPDATE:
There's a FAQ now: http://www.davoonline.com/phpBB3/viewtopic.php?f=26&t=5328
UPDATE (disregard this, only present for sake of completeness):
Would you like to help make this update happen? Do you want to see a release faster? WELL NOW YOU CAN!!! Here's how:
If you don't know a thing about modding and don't own Darkspore but want to help speed up the process even so:
There is a way you can do that! You might not think so, but one of the hardest parts of this is locating the parts that need fixing in the first place! You can help with this, by..well, slapping parts on a creature, and PMing me a list of the ones that have broken textures (e.g. muddy colouring, peculiar layer mapping, etc), either by part name, or prop.xml name. For clearest view of the layer mapping, I recommend the following colours: Base = Bright Yellow, Coat = Bright Red, Detail = Royal Blue .
If you don't know a thing about modding but own Darkspore and want to help speed up the process even so:
If you have unlocked a large number of Biogenetic heroes and you have apocalypse weapons for those heroes, you can help by providing screenshots of those heroes with those weapons equipped.
INITIAL SCREENIES:
[/ spoiler]